Google Lively Virtually Fails
Google just launched a new product called Lively and, well, it’s pretty deadly. Yes, we know it’s a beta. But I haven’t experienced a more frustrating interface since attempting to win a cupie doll at the carvinal with a barely functional squirt gun. There is a lot of grief in the blogosphere and a lot of really dumb hype (mostly about pr0n) from “official” news sources. However - underneath all this bad are some strikingly good ideas.
What is Google Lively and what’s so frustrating?
Google Lively emerged from one of the so-called “20%” projects that Google employees are allowed to work on during the day unrelated to their tasks at hand. It’s basically flash-driven 3-D world with chat rooms and furniture. Sound exciting? It isn’t. The primary problem is that the human-computer interface is like a step backwards. If you are controlling a little animated guy in a 3-D world, then it better at least stand up to SNES or even Doom III. Lets not forget that games like World of Warcraft and Grand Theft Auto IV are redefining our concept of what it “means” to navigate an avatar around a virtual world. No, this image is not Google Lively (it is a cute self-interacting image from the equally unlively Runescape), and no, I am not going to attempt to embed this barely-working 3D world on GeekSouth. Maybe later.
Every “waiting to load” or jerking movement or bug in the interface feels like pure torture. Commentary from curious bystanders essentially is about how lame things are and “Where is the pr0n?” Hey, they wanted to compete with Second Life (wink wink nudge nudge). But lets just move past this and pretend that at some point in the future, Google Lively will be very smooth and easy to use at least…
Why else does it fail besides the choppiness?
The art. The world to me looks like something derived from Cartoon Network of the nineties. Because the avatars have a lot of complicated hugging and dancing movements, you can’t really customize them very much. Basically, generic white dude, generic black dude, and a kitten. And pretty dumb looking furniture that you couldn’t even find at Target. There is also the “rooms” that you create. Yes, it’s not one “massive” world but in fact a bunch of rooms that each person has the freedom to create. Almost every room is miniscule compared to Google’s room, which is a large multi-floor building surrounded by a large grounds. No, don’t even try going in there.
Obviously, there are going to be way more rooms that are available, way more furniture, etc. Lets move past this point and imagine that in the future, rooms will be well designed and larger and there will be so much furniture and “stuff” that you can decorate your room exactly how you want at least…
What exactly is the point?
User accounts. Google has decided their primary focus in the near term is getting everyone on the planet to create a Google Account. What happens after that or the reason you actually did it is not quite as important as the fact that you actually have one. Don’t have an account? Chances are you will soon. They can figure out how to profit later through a million different ways, primarily though their Adwords. There is also something else… something perhaps very powerful.
Anything revolutionary going on here?
I’ve read Google’s explanation of why they created it. I’ve read the analysis of why people think they created it. So far, the gist of the hype is that they want to create a virtual world like Second Life that is distributed instead of centralized. No “land grabs” or anything. Everyone can create a room. Anyone can search for types of rooms. It’s free to play. And, you dont’ have to install a huge program to play it. Finally, you can embed the rooms on your websites! To convince people to sign up for a Google Account!
But there is definitely something interesting happening that the net has never seen. It’s not new to introduce the idea that players can adapt the game they play. Custom levels have been around forever. It’s not new to embed video or even games on other websites. What is new (at least to me) is the concept of combining the web with user-generated content in custom virtual worlds.
When I said “furniture” earlier, what I really meant was “dynamic net-enabled objects.” For example, one object in Google Lively is a “picture frame.” Hilariously, when I struggled to place the object into a room, it ended up on the floor. Try as I might, I could not move it to a wall. Anyway, it was pretty easy to add images from my flickr account to the picture frame. So I had this pretty animated gallery of images in a picture frame! On the floor! Laugh as you might, the idea is pretty powerful. Pictures, video, games, web pages, chat, voice, documents, downloads, Google Apps, Google Ads, Google Earth, where does it end? Sadly, it’s a clearly a bit early and also a bit silly to try to fit the capabilities of PCs and the internet inside a tiny, choppy, poorly animated object. But what I wonder is… what happens when you embed Google Lively inside Google Lively.
Whoa……….
July 16th, 2008 at 1:45 am
I really enjoyed your post. You accurately described everything that one should need to know about Lively in it’s current version. Lively certainly lives up to it’s 20%, and only that. Hopefully it’s future will prove it to be more useful, less frustrating, and less lagged & cluttered. In the meantime, if one does support Google and their assortment of applications, it doesn’t hurt to try Lively. They are also pushing to build their development team (for 3D content) which you can find out more about at lively.com/help/
July 16th, 2008 at 8:04 am
Thanks, Rob!
I guess what I am interested in is a room that has a purpose or theme, such as “schmoozing with venture capitalists” or something along those lines. Is it an OK way to have a meeting? Not without voice, imo. Surely it will incorporate a skype-like function soon.
July 16th, 2008 at 11:35 pm
Hi Ben,
Perhaps they will make use of Google Talk and voice communication in Lively. It seems they have so many things that could be incorporated into Lively, mainly because of it’s embedding capability.
But it looks as though they have plans to allow you to purchase catalog items (3d objects, room shells, etc.)…
Will people pay for these items (let alone people develop them) unless Lively is similar to Second Life and provides an economy and purpose other than just another 3D chat?
July 21st, 2008 at 2:45 pm
Agreed, It is early days and not much fun to use in its present form.
I was attracted to it though for its advertising potential. It’s so easy to attach links to any object, I’dm thinking of building a virtual showroom with product images that link directly to a live online store.
I figure if you build enough fun and interactivity into a room it may attract visitors that would otherwise not find the shops website. It also makes me want to learn 3D modelling with a view to selling some of my creations.
November 20th, 2008 at 1:48 pm
Google Lively has… in fact… failed.
http://googleblog.blogspot.com/2008/11/lively-no-more.html
November 26th, 2008 at 4:46 pm
If anyone is interested in reading more of Ben’s work, check out http://googlesnack.blogspot.com, Ben’s blog for all things Google.
Though there is a soft spot in all of our hearts for Google stuff; we dare not miss the opportunity to rip the big guys a new one. After all, we bloggers rule the underworld that “the man” fears.